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Mix Max Videos

Posted on March 9, 2010.
Mix Max Videos101 Things you didn't know in 3ds max ... In fact, it's 104 things!

Modeling

  1. Meshsmooth only selected faces by unchecking the 'Apply to mesh together "in the options.

    2. If you use non-uniform scale (scaling within all three axes simultaneously) on a model, it can cause distortion problems during animation, scaling, however, not uniform in a sub-object mode only will have the same problems.

    3. When in Edit Poly or Mesh, hitting 1,2,3,4 etc. can scroll through the sub-object selections, and when in edit poly 6 hiting you exit the sub-object mode. In addition, Ctrl + B cycle in and out of sub-object mode.

    4. Alt + X = See-mode or even X-Ray

    5. To rotate around a specific vantage point, select your object (or set of sub-objects) to lock the selection, choose one or the other or from the dropdown list, turn to snap vertex and rotate in all clicking on the vertex you want the pivot. (CLICK HERE for tips and tricks and 3D models)

    6. Mode sub-poly, create your own keyboard shortcuts can save oodles of time. Instead of scrolling up and down searching for "connect" and welding "target". Just assign "Alt-C" and "Alt-W" for example.

    7.When modeling things at odd angles, (ie, arms, hands, feet, etc.), it helps to create an instance of the object, recover and work on this place.

    8. By pressing the + and - changes the size of the transformation Gizmo.

    Nine. A selection of sub-object in Edit Poly can be transferred to another by pressing Ctrl and clicking on another mode key in the deployment of the selection panel Amendment. This is especially good for the Ring "and" control loop "mode to modify poly board.
    Or select edges / Greens. Etc. and around the area (indeed, the selection of a perimeter) and holding Shift while clicking a selection mode other than just transfer parties within the perimeter of the initial screening.

    10. The FFD modifier is a good tool for deforming meshes, it can be applied to a single mesh or multiple meshes simultaneously.

    11. In later versions of Max, hit Ctrl + Backspace will remove both the edge and the top where the mode of sub-object edge.

    12.Holding the CTRL key while creating AA sphere, cylinder, teapot, etc. will allow you to turn that you create. Holding down the CTRL key when you create a box, a pyramid, plane, create an object with the same length / width.

    13. When modeling wrinkles, folds, etc., on a curved surface, instead of moving your row of ridges on the shaft 1, convert the vertex selection (Ctrl + Click the Vertex under the battery) and switch Your local coordinate system. Now, by moving the selec Z axis will move perpendicular to the surface.
    Otherwise, you can use the normal stress "in the edit panel to modify poly for the same effect even if only in later versions of max.

    14. Modifiers such as Push and noise can be applied to a smooth selection of the previous modifier so that their "strength" varies accordingly.

    15. To stop an object turning gray when frozen, uncheck "show frozen in gray Porperties of the window object.

    16. Some values are limited spinner who may have this substitution prescription. But only if they are animatable. Create a key to see monitoring of this parameter and change its value it.
    Now you can relax as a negative or Spherify over 100%. ;)

Lighting

1. Ctrl + L switches your lights and return to default lighting max 2 points. it will again hit back to your own lights.

2. Press '9 '.

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